Despite everybody saying forums are bad, I'm going to use this one anyhow for my 40k campaign. I like the expediency of email, but I also value the (semi-)permanence of a board like this to refer to old stuff that happened, and not have to sort through 50,000 emails to do it. So, the way this will work is that any time I post anything important, I'll just email a link to here.
Anyhow, just played my first game of my work-in-progress RPG-style 40k campaign with my son Trey. It was cool, he got into the whole mindset of "be your character," making good decisions about how/when to expend troops and when to fall back and fight another day. So, if you'd like to participate, let me know.
Here's what you'll need. Basically. the game is going to start with a Kill Team. The full rules are in the Battle Missions book, but to sum up it's this: 200 points and three models get USRs (from the Basic Rulebook). To add to the flavor, make sure to pick either a squad member or sargeant-type to be your main character, and name him. In fact, name them all to keep track of them, and add to the drama when one bites the dust ("Oh crap, they killed Russell!"). Over the course of the campaign your main character and his inner circle of survivors from his original squad will gain equipment, rank, prestige, etc due to his success (or experience) on the battlefield.
I'm using an old wound chart from 1st edition to determine what happens to casualties after each fight, so frequently you'll get your wounded back. Sometimes they'll be diminished in some way, so you'll have the opportunity to replace them with fresh meat, or take the penalty and let them come back as at some point, just like your main character, they'll get promoted to squad leader or whatever is appropriate to your Codex.
Anyhow, just played my first game of my work-in-progress RPG-style 40k campaign with my son Trey. It was cool, he got into the whole mindset of "be your character," making good decisions about how/when to expend troops and when to fall back and fight another day. So, if you'd like to participate, let me know.
Here's what you'll need. Basically. the game is going to start with a Kill Team. The full rules are in the Battle Missions book, but to sum up it's this: 200 points and three models get USRs (from the Basic Rulebook). To add to the flavor, make sure to pick either a squad member or sargeant-type to be your main character, and name him. In fact, name them all to keep track of them, and add to the drama when one bites the dust ("Oh crap, they killed Russell!"). Over the course of the campaign your main character and his inner circle of survivors from his original squad will gain equipment, rank, prestige, etc due to his success (or experience) on the battlefield.
I'm using an old wound chart from 1st edition to determine what happens to casualties after each fight, so frequently you'll get your wounded back. Sometimes they'll be diminished in some way, so you'll have the opportunity to replace them with fresh meat, or take the penalty and let them come back as at some point, just like your main character, they'll get promoted to squad leader or whatever is appropriate to your Codex.
Re: 40k Campaign
What's happened so far. Trey picked a Fire Warrior Shas Ui (Lightsword) for his guy. He was leading a patrol of Fire Warriors in a Devilfish. The USRs he picked were Feel No Pain (on Lightsword), Nighthawk had Night Vision, and Rageforce had Fearless.
His squad was on a routine patrol on a beach on a newly-conquered planet of the Tau Empire. Their transport's sensors picked up some odd energy readings just off the off the beach in a forest, so they moved to investigate. A voice boomed in all of their heads that they were trespassing on sacred ground and they should leave this place immediately. Since they are not easily scared by such tactics, they pressed farther into the wood... and all hell broke loose.
Unknown to the Tau was that this was one of the fabled Maiden Worlds of the Eldar. A Farseer and a group of Exodite Rangers were in a shrine in that wood doing some research on the whereabouts of the former colony here. When the Tau pressed the issue, they needed to respond. The Farseer unleashed an Eldritch Storm on the Tau craft, spinning it around face the other way, while the Rangers sent a volley of sniper fire into the rear armor of the 'Fish. The craft immobilized and lost its missile system in seconds.
The proud Fire Warriors emerged from their craft and opened fire on the hidden rangers as best they could and brought down two. After an exchange of fire that left only three Warriors standing the voice again came to their heads and said that they should cease this needless bloodshed and leave this place before more Tau died. The remaining Fire Warriors collected their comrades and drug them down the beach and radio'd for pickup. Defeated.
Nighthawk died
His squad was on a routine patrol on a beach on a newly-conquered planet of the Tau Empire. Their transport's sensors picked up some odd energy readings just off the off the beach in a forest, so they moved to investigate. A voice boomed in all of their heads that they were trespassing on sacred ground and they should leave this place immediately. Since they are not easily scared by such tactics, they pressed farther into the wood... and all hell broke loose.
Unknown to the Tau was that this was one of the fabled Maiden Worlds of the Eldar. A Farseer and a group of Exodite Rangers were in a shrine in that wood doing some research on the whereabouts of the former colony here. When the Tau pressed the issue, they needed to respond. The Farseer unleashed an Eldritch Storm on the Tau craft, spinning it around face the other way, while the Rangers sent a volley of sniper fire into the rear armor of the 'Fish. The craft immobilized and lost its missile system in seconds.
The proud Fire Warriors emerged from their craft and opened fire on the hidden rangers as best they could and brought down two. After an exchange of fire that left only three Warriors standing the voice again came to their heads and said that they should cease this needless bloodshed and leave this place before more Tau died. The remaining Fire Warriors collected their comrades and drug them down the beach and radio'd for pickup. Defeated.
Nighthawk died
Re: 40k Campaign
Correction to last post, the thing that killed all of the Fire Warriors was that the Farseer charged them and cut through one group like a hot knife through butter.
Of the wounded, only one died: Nighthawk with his blessed gift of night vision. Lightsword's commander was unhappy with the defeat, but gave him a chance to redeem himself before being busted back down to Shas 'la. Lightsword was put in charge of a group of stealthy Pathfinders and Kroot and charged with repairing the lost tank and returning it to their base. An Earth Caste engineer was sent along with them to perform the actual repairs. After landing another Devilfish up the beach, the commando group snuck up the downed craft and got the engineer to work... quietly. One of the Ranger patrols heard a noise and moved to investigate, but it was too late to do anything about it. The engineer fired the ship's engines and spun it around to bear on the exposed Rangers, who were lit up by the Pathfinders' marker lights. The Kroot were snarling, eager to fight, but again the voice came in all of their heads.
"Well done, young ones. Take your ship and leave here, we have no quarrel with you."
So they did.
In his triumphant return, Lightsword was awarded an XV-8 Crisis Suit for his future battles, and his trusted second, Rageforce was promoted to Shas'ui of the squad.
Of the wounded, only one died: Nighthawk with his blessed gift of night vision. Lightsword's commander was unhappy with the defeat, but gave him a chance to redeem himself before being busted back down to Shas 'la. Lightsword was put in charge of a group of stealthy Pathfinders and Kroot and charged with repairing the lost tank and returning it to their base. An Earth Caste engineer was sent along with them to perform the actual repairs. After landing another Devilfish up the beach, the commando group snuck up the downed craft and got the engineer to work... quietly. One of the Ranger patrols heard a noise and moved to investigate, but it was too late to do anything about it. The engineer fired the ship's engines and spun it around to bear on the exposed Rangers, who were lit up by the Pathfinders' marker lights. The Kroot were snarling, eager to fight, but again the voice came in all of their heads.
"Well done, young ones. Take your ship and leave here, we have no quarrel with you."
So they did.
In his triumphant return, Lightsword was awarded an XV-8 Crisis Suit for his future battles, and his trusted second, Rageforce was promoted to Shas'ui of the squad.
No comments:
Post a Comment